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This scene is based on a concept by Viktor Jonsson.
For this scene I wanted to apply the use of Quixel's tools NDO and DDO in a way I haven't done before.
I've used them together in conjunction in a way I usually not do, and it saved me a LOT of time. All in all, this took me about 3 weeks to finish.
In short - the process was high poly to lowpoly bake, detail/feature pass with NDO as well as a material definition pass with photosourced normals added. After that I took the maps into DDO and did the texturing there. Almost all the props are exclusively textured with DDO.
The scene is rendered in CRYENGINE.
Click the images to view them in full-resolution.