About

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I buildworlds.
Rocks placed with intent since 2007.
The road: environment art on Mortal Online at Star Vault. Far Cry 3 multiplayer at Ubisoft Massive. Then six years at Quixel, where I helped build the Studio and Drone scanning pipelines behind Megascans and made the worlds that showed what the tools could do — including Rebirth, the GDC 2019 short film that became a reference point for photorealistic real-time rendering.
Now: Principal Environment Artist at Epic Games. The Unreal Engine 5 reveal, Valley of the Ancient, Electric Dreams, the UEFN reveal, The Art of MegaLights, Fortnite Ballistic, In Vaulted Halls Entombed for Love, Death & Robots — demos and games seen by millions, defining how next-generation worlds get built.
Leading: increasingly the work is about other people's work. I art directed Dark Ruins, helped lead the UEFN Talisman project, was lead artist on Electric Dreams, and I mentor small teams of junior artists — setting the bar, then getting out of the way. That habit started at Quixel, where the Studio and Drone scanning pipelines had no playbook to copy — we had to work out how to capture, process and ship scanned data at a scale nobody had attempted. Building the workflow turned out to matter as much as building the shot.
Off the clock: I draw, teach and write about environment art, and I work leather by hand. For several years I founded and ran Next-Gen Hard Surface (NGHS), a community for hard-surface and environment artists. Educated at SOFE — School of Future Entertainment, Karlshamn and The Game Assembly, Malmö.
Timeline
Epic Games
- — Unreal Engine 5 reveal — Lumen in the Land of Nanite
- — Valley of the Ancient — UE5 sample
- — Electric Dreams — GDC 2023
- — The Art of MegaLights — Unreal Fest 2024
- — UEFN reveal — State of Unreal 2023
- — Fortnite Ballistic
- — In Vaulted Halls Entombed — Love, Death & Robots (Netflix)
- — Dark Ruins — Fab sample, art direction

Quixel
- — Rebirth — real-time cinematic short film
- — Megascans — ecosystem art & promotion
- — Scanning pipelines — helped develop the Studio & Drone scanning pipelines
- — Homebound — VR experience
- — Quixel SUITE / Mixer — showcase work
- — Tutorials — educational content
MEGASCANS
MIXER
Freelance
- — The Solus Project — environment art
- — Formula Fusion — F3000 vehicle for R8 Games
- — Brothers: A Tale of Two Sons — unreleased prototype
- — Azureus Rising — proof-of-concept teaser — intern
- — Memorize — short film — prop artist


Ubisoft Massive
- — Far Cry 3 — multiplayer environments

Star Vault
- — Mortal Online — world & environment art

Experience
Principal Environment Artist
Senior 3D Artist / CMO
Junior 3D Artist
Environment Artist
Software


Shipped
- Far Cry 3
- Mortal Online
- The Solus Project
- Homebound
- Formula Fusion
- Brothers: A Tale of Two Sons (prototype)
- Fortnite Ballistic
Skills
Featured
Talks, podcasts, livestreams and print — Unreal Fest, Quixel tutorials, 3D Artist Magazine and more.
All appearances →