ARTBYWIKTORÖHMAN

Section 06 — the human

About

Portrait of Wiktor Öhman, 3D environment artist

Wiktor Öhman / Simrishamn, Sweden

19+
Years in 3D
77
Projects on this site
35K
Artstation followers
5
Studios & stints

I buildworlds.

Rocks placed with intent since 2007.

01The road: environment art on Mortal Online at Star Vault. Far Cry 3 multiplayer at Ubisoft Massive. Then six years at Quixel, where I helped build the Studio and Drone scanning pipelines behind Megascans and made the worlds that showed what the tools could do — including Rebirth, the GDC 2019 short film that became a reference point for photorealistic real-time rendering.

02Now: Principal Environment Artist at Epic Games. The Unreal Engine 5 reveal, Valley of the Ancient, Electric Dreams, the UEFN reveal, The Art of MegaLights, Fortnite Ballistic, In Vaulted Halls Entombed for Love, Death & Robots — demos and games seen by millions, defining how next-generation worlds get built.

03Leading: increasingly the work is about other people's work. I art directed Dark Ruins, helped lead the UEFN Talisman project, was lead artist on Electric Dreams, and I mentor small teams of junior artists — setting the bar, then getting out of the way. That habit started at Quixel, where the Studio and Drone scanning pipelines had no playbook to copy — we had to work out how to capture, process and ship scanned data at a scale nobody had attempted. Building the workflow turned out to matter as much as building the shot.

04Off the clock: I draw, teach and write about environment art, and I work leather by hand. For several years I founded and ran Next-Gen Hard Surface (NGHS), a community for hard-surface and environment artists. Educated at SOFE — School of Future Entertainment, Karlshamn and The Game Assembly, Malmö.

Timeline

  1. 2019—now

    Epic Games

    Principal Environment Artist

    • — Unreal Engine 5 reveal — Lumen in the Land of Nanite
    • — Valley of the Ancient — UE5 sample
    • — Electric Dreams — GDC 2023
    • — The Art of MegaLights — Unreal Fest 2024
    • — UEFN reveal — State of Unreal 2023
    • — Fortnite Ballistic
    • — In Vaulted Halls Entombed — Love, Death & Robots (Netflix)
    • — Dark Ruins — Fab sample, art direction
    Fortnite Ballistic
  2. 2013—2019

    Quixel

    Senior 3D Artist / CMO

    • — Rebirth — real-time cinematic short film
    • — Megascans — ecosystem art & promotion
    • — Scanning pipelines — helped develop the Studio & Drone scanning pipelines
    • — Homebound — VR experience
    • — Quixel SUITE / Mixer — showcase work
    • — Tutorials — educational content
    Quixel MegascansMEGASCANSQuixel MixerMIXERHomebound
  3. 2010—2017

    Freelance

    3D Artist — independent

    • — The Solus Project — environment art
    • — Formula Fusion — F3000 vehicle for R8 Games
    • — Brothers: A Tale of Two Sons — unreleased prototype
    • — Azureus Rising — proof-of-concept teaser — intern
    • — Memorize — short film — prop artist
    The Solus ProjectBrothers: A Tale of Two Sons — prototype
  4. 2011—2012

    Ubisoft Massive

    Junior 3D Artist

    • — Far Cry 3 — multiplayer environments
    Far Cry 3
  5. 2009—2011

    STARVAULT

    Star Vault

    Environment Artist

    • — Mortal Online — world & environment art
    Mortal Online

Experience

2009—present

2019—now

Principal Environment Artist

Epic Games

2013—2019

Senior 3D Artist / CMO

Quixel

2011—2012

Junior 3D Artist

Ubisoft Massive

STARVAULT

2009—2011

Environment Artist

Star Vault

Software

Unreal Engine 5

UEFN

Quixel Megascans

Quixel Megascans

Quixel Mixer

Quixel Mixer

Autodesk Maya

Ps

Adobe Photoshop

Sp

Adobe Substance Painter

CryEngine

MT

Marmoset Toolbag

3ds

3ds Max

Shipped

  • Far Cry 3
  • Mortal Online
  • The Solus Project
  • Homebound
  • Formula Fusion
  • Brothers: A Tale of Two Sons (prototype)
  • Fortnite Ballistic

Skills

Environment ArtWorld BuildingSet DressingLightingCompositionMaterial CreationKitbashingPhotogrammetryReal-time CinematicsArt DirectionOptimization2D / Graphic Design

Featured

Talks, podcasts, livestreams and print — Unreal Fest, Quixel tutorials, 3D Artist Magazine and more.

All appearances →

Education

  • The Game Assembly, Malmö
  • SOFE — School of Future Entertainment, Karlshamn
Get in touch →