Section 02 / 35 projects
Personal
Self-initiated worlds — fan art, studies and experiments. Where new techniques get broken in.
ENV—016Hyper Modern Office — Thanks for All the Fish
2022Quixel Megascans / Unreal Engine
ENV—018Demon's Gate
2021Megascans / Unreal Engine
ENV—022Mech Pirate Cabin
2019Mixer / Megascans
ENV—024Blade Runner Fan Art
2018Megascans / Unreal Engine
ENV—026Full Signal
2018Megascans / Unreal Engine
ENV—027Creek
2018Megascans / Unreal Engine
ENV—028Megascans Forest Path
2017Megascans / Unreal Engine
ENV—029Swedish Mechs — A Simon Stålenhag Tribute
2017Megascans / Quixel Suite
ENV—030The Dunes
2014
ENV—032Deus Ex Environment
2014
ENV—033Cryochamber
2014
ENV—034Wipeout — Feisar Agility
2015Quixel Suite / Maya
ENV—035Soviet Mech
2015Quixel Suite / DDO
ENV—036Medieval Town
20123ds Max / CryEngine 3
ENV—037Solaris Environment
2011CryEngine 3 / nDo2
ENV—039Remington Chainsaw
2013dDo / Maya
ENV—040The AK
2013Maya / nDo
ENV—041Heckler & Koch UMP45
20103ds Max / Photoshop
ENV—042AK47
20103ds Max / Photoshop
ENV—043Scorpio Warship
2012Maya / dDo
ENV—044Game of Thrones Castle Cave
2017Megascans / Unreal Engine
ENV—045Bombus AG Fighter
2015Quixel Suite / DDO
ENV—046Gory Evolution
2019Mixer / Marmoset Toolbag
ENV—047NVIDIA Edge Winning Project
2017Megascans / Quixel Suite
ENV—048Wheat Field
2017Megascans / Quixel Suite
ENV—049Sentry Drone
2017Quixel Suite / Megascans
ENV—050Late Shift — Service Drone
2017Megascans / Quixel Suite
ENV—051Old Meets New
2017Megascans / Unreal Engine
ENV—052Viking Sword and Scabbard
2017Quixel Suite / Marmoset Toolbag
ENV—053Viking Helm
2017Quixel Suite / Marmoset Toolbag
ENV—054Viking / Celtic Axe
2017Quixel Suite / Maya
ENV—055Wrench
2017Quixel Suite / Marmoset Toolbag
ENV—056Stylized Street
2018Mixer / Megascans
ENV—057One-Texture Environment — Dayward Inc.
2014
ENV—058Deus Ex: HR Corridor
2011nDo / Photoshop